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Spectrum section
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There are
literally thousands of games for
the Spectrum. Some good, some bad. I review some of them here, selected
on the basis of how strongly I feel about them. You won't find any
games to download here though. For that, head to the World of Spectrum archive , and
download to your hearts content!
Each
review
lists the name of the game, it's publisher, the rating I give it on a
scale of 1 to 10, followed by a short review of the game itself and a
screenshot from the game.
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Game: Arnhem
Publisher:
C.S.S. (1985)
Author(s):
R.T. Smith
Rating: 9/10

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If you are a fan of strategy war games
then this one is worth a try. I must admit that before this game I was
never really into strategy war games and it took me a good 1 hour of
experimentation and steadfastness before I finally latched onto the
concept and gameplay. And that's the only grouse I have against Arnhem
- if you don't have much idea about strategy game like this, then you
may have some hours of frusteration ahead before you finally get the
hang of it. But once you are into it, Arnhem is a joy to play. The
pacing and difficulty is excellent. The game puts you in charge of
"Operation Market Garden", wherein you are charged with leading the
Allied counter-attack against Nazi forces. In fact, the game even
allows you to play the Nazi's if you wish so it's actually allows you
to play the game from two different perspectives! To make things a just
a wee bit easier the game is divided into four parts with things
quickly becoming grander in scale as you progress to fourth level (the
game doesn't impose any particular starting level though). The battles
are tense, the rewards very satisfying and the computer is a good
opponent initially, and it will take all your ingenuity and martialling
of resources to get the better of it. Strategy wargaming at its finest!
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Game: Batman
Publisher:
Ocean (1986)
Author(s):
Jon Ritman & Bernie Drummond
Rating: 10/10

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One of the
first isometric games after Knightlore that really captured everyone's
imagination was this superb game from the fertile minds of Jon Ritman
and Bernie Drummond. The game is played from a 45 degree 3D
perspective, and while the game is entirely in monochrome, you will be
too busy staring dumfounded at the cool graphics and trying to figure
out your way through another of Joker's fiendish traps to notice the
lack of colour or pretty sound effects. As for the game, well you play
the friendly caped crusader Batman, whose friend and co-crusader Robin
has been kidnapped by the villainous Joker. So off you go to rescue
him, but first you must find your Batboots, Batbag, Batpack, and
Batbelt and then search for the seven pieces of Batcraft that are
scattered in the catacombs below Gotham City. Watch out for Joker's
henchmen, and traps! Look out for Batpills that will boost your
abilities, and lastly keep a cool head, for there will be times when
your head will be positively bursting from the effort of dodging,
jumping and running with pixel perfection. But hey, who said being a
crusader was easy, eh?
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Game: The Biz
Publisher:
Virgin Games (1984)
Author(s):
Chris Sievey
Rating: 7/10
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Ex-rocker
Chris Sievey wrote this game, and a pretty good game it is too. In 'The
Biz', your goal is to take your band to the top of the charts and make
it one of the greatest bands ever. It's a management game, so there
aren't any fancy graphics, but the various twists and turns as you try
to juggle your way to the top will hold your attention nevertheless.
You start the game by giving your band a name and selecting the type of
music that they will play (Rock, Pop, Metal, etc). Having done that,
you are well and truly in the music business now. You can begin your
band's career by playing at various gigs, which will allow you to earn
some much needed cash. You will have to rehearse often to improve the
song quality and band 'tightness', initially. The next goal is to
create a hit 'single', which will catapult you to professional status
and hopefully attract a record company to support you. Hiring a manager
could improve your chances to get airtime and recognition, as well as
get better payment for playing at gigs. However, things aren't always
smooth and if you aren't careful you could be down in the dumps very
soon and find yourself taking drugs and contemplating suicide. Very
accurate simulation of the music industry then! ;)
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Game: Deflektor
Publisher:
Vortex Software (1987)
Author(s):
Costa Panayi
Rating: 9/10
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Yet another addictive and brilliantly
executed game from the fertile mind of Costa Panayi. The game is a real
brain teaser, but like all good puzzlers, has a simple game mechanic.
The aim of the game is to guide a beam of laser from one point to
another through a playfield with obstacles. You do this by rotating a
grid of mirrors so that the beam bounces off from one mirror to the
next and eventually onto the target. This may sound simple, but as soon
as you begin playing it you will realise that it's only an illusion and
it takes a fair amount of creativity and reflexes (ah..I forgot to tell
you - there is a time limit on each level) to work out the path of the
beam just so that it bounces off correctly from the mirrors. The
graphics are clear and colourful but it's the addictive "one more
go" factor that makes it such a joy to play. You'll be hooked from
level one, tell you! Go ahead and try it! |
Game: Exolon
Publisher:
Hewson (1987)
Author(s):
Raffaele Cecco
Rating: 8/10
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This is
probably the game that brought Raffaele Cecco into the spotlight of
programming geniuses. At least it was his first big hit with Hewson who
were on a roll then producing some great games for the Spectrum. Exolon
has excellent graphics with crisp, clean and big sprites in full colour
that were to become a hallmark of Cecco's games. The game is a
split-screen affair, with you having to overcome obstacles in your
path, whilst shooting and dodging aliens. You have a single-shot gun
and a backpack grenade launcher, which can be used to blow up some of
the bigger stuff in your way. On some levels you will find an upgrade
unit that will equip you with a double-shot gun and a cool looking
space suit. The levels don't get any easier because of that, however! |
Game: Formula One
Publisher:
CRL Group (1983)
Author(s):
Rating: 7/10
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This game
gives you a glimpse of the complexity of the Formula 1 scene by putting
you firmly in the harness of Formula 1 team manager. Your decisions
will have direct bearing on how well your drivers, the cars and your
team as a unit perform on the F1 circuit as everyone goes hell for
leather for the ultimate F1 glory of winning both the F1 race
championship and the constructors championship. You start off by
selecting the driver(s), and the sponsors for your team. Keep an close
eye on the bank balance thereafter as you must make crucial decisions
on whether to spend money on improving/buying new engine, car chassis
or pit crew. What you do here will direct the course of your teams
fortunes on the race track. For example, a poor pit crew will result in
slow pit stops that will eat up crucial seconds and may cause you to
lose your lap position on the grid. Another critical factor are the
tyres you choose for the race. If you choose the wrong sets of tyres
without taking into account the weather and track conditions, be
prepared to have a poor race, or crashed cars or, worse, an injured
driver. To sum up, Formula One is a great game and one that will leave
you sweaty palmed as you watch your cars whiz past on the circuit to
the finish line. What more can you ask from a management game!
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Game: Jet Pac
Publisher:
Ultimate (1985)
Author(s):
Stamper bros.
Rating: 8/10
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Probably the
first game I ever played on my Speccy, was this addictive game from
Ultimate. Like the other early Ultimate games, this one was
characterised by simple graphics and non-existent sound but great
gameplay. The aim of the game is simple: collect and assemble the 3
parts of your space craft, fill it up with fuel, collect any other
treasures if you can, then board the space craft to go to the next
level, where you repeat the process and so on and so forth. While you
are doing all this collection business, you will have to dodge and
shoot various aliens that keep appearing on the screen. Some of them
just wander across aimlessly, while some clever ones will actually
follow you around and it will take all your skills to dodge them while
frantically trying to collect items. It's a 16K game, but it's a
testimony to Ultimate's skill with game design, that Jetpac will still
manage to catch your fancy just the same. A classic! |
Game: Panama Joe
Publisher:
Sinclair Research (1984)
Author(s):
Rating: 7/10
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This little
known platform game is a personal favourite of mine. Although it isn't
as sophisticated as Manic Miner or Monty Mole, it still has a certain
charm of its own, in my opinion. The goal of the game is to reach
Montezuma's treasure chamber, making your way through the trap laden
pyramid as you play the role of the none-too-famous explorer, the
unfortunately named Panama Joe! There are pits of fires to be jumped
over, snakes, skulls and other ghoulies to be dodged, keys to be
collected and ladders to be climbed. Like Manic Miner, pixel perfect
timing is a requirement of the highest order. Also, don't be afraid to
retrace your steps and try another way if all else fails. As for the
graphics, they are competent enough, though the sound leaves much to be
desired. All in all, a pretty enjoyable platform game for all platform
purists! |
Game: Renegade
Publisher:
Imagine (1987)
Author(s):
Rating: 8/10
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One of my
favourite beat-em-ups, Renegade has you punching, kicking, dodging and
generally surviving, as you fight your way through some of the meanest
streets ever seen a Speccy. There is a story somewhere about you saving
your girlfriend from the clutches of some evil dude, but that's besides
the point. The point is that the game keeps you on your toes with a
variety of challenging and entertaining baddies who will stop at
nothing to er...stop you! So prepare to face the Hells Angels bikers
who will try to run you over with their bikes. Kiiiyaaaa! That's right,
jump and kick them in their face even as the bike rolls harmlessly
under you. Ha ha! On of my favourite baddies is Bad Martha, whose
preferred tactic is to bulldoze her way across the screen. If you
happen to be in her path when she does that, be prepared to be
steamrolled into the gritty street. Still others will use knives and
guns in their efforts to get an upperhand. You can occasionally pick up
a weapon left behind by your opponents and use it against them,
although it requires a certain finesse to pick them up in the first
place. To be sure, Renegade has
great graphics and great gameplay to keep you
hooked for hours! Street fighting has never been so good! Bring it on!
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Game: The Tribe
Publisher:
Fontana (1984)
Author(s): S.
Robert Speel
Rating: 7/10
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This is
actually a type-in program from the book 'New adventure systems for the
Spectrum', published by Fontana in 1984. The premise of the game is an
interesting one. You play the role of an elected chieftain of a tribe.
Your goal is to stay in power for 25 years. This is easier said than
done, however, since the various factions of the tribe try to curry
your favour and it takes a fair amount of skill and strategy to keep
them all happy. Displease any of the larger groups for too long and you
may find yourself out of favour and facing certain election defeat.
However, an opinion poll could help you decide just how to approach the
yearly election. There is also a living standards graph that shows just
how the tribe has been developing over the years, and you may want to
give it some attention. As a last resort, you could try and bribe the
faction leaders to swing some votes your way, but this a risky
proposition at best. This game is guaranteed to keep you hooked for
hours, and is one of the better type-in programs I have seen. Worth a
look!
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Game: Warrior Mage
Publisher:
Fontana (1984)
Author(s): S.
Robert Speel
Rating: 8/10
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This is yet
another great type-in program from Robert Speel.It's a role playing
adventure game written in BASIC, but the neat part about it is that it
features high resolution drawings of the monsters you will meet in the
game (take a look at the screenshot)! Great stuff. Coming to the game
itself, you play the role of a warrior primarily, but you can also cast
some spells (hence the name of the game). Your goal is to collect a
certain amount of treasure and kill monsters (depending on the
difficulty) by exploring a set of caverns that is split into two levels
- the lower caverns and the upper caverns. Many interesting monsters
inhabit the caverns and it will take a combination of common sense,
weapons, spells and luck to overcome some of them. A highly
entertaining game and one worth downloading from the archives.
NOTE: The game in the
WoS archive is an incomplete version and as such
features only the lower caverns (playable). If anyone has the full
version of this game please do submit it to the Type-Ins section of WoS
so that I may add it to the archives.
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Game: Zynaps
Publisher:
Hewson (1987)
Author(s):
Dominic Robinson
Rating: 10/10
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Zynaps,
coded by ace programmer Dominic Robinson, is one of the best space
shoot-em-up you'll get to see on the Spectrum. It has excellent
graphics with very intelligent use of colour to reduce attribute clash
and a super smooth side scroll that will put many a C64 (eek!) game to
shame. It also features some neat sound effects and a nice title sound
track that should send your pulse racing.
The game itself is a
familiar variation of a space shoot-em-up with
power-ups, aliens and gobs of shooting and dodging. Collecting
power-ups is essential to get anywhere in the game. The power-ups
include speed boost, extra firepower, missiles, bouncing bombs, and
guided missiles. There are 16 difficult levels to overcome and by the
end of it you will have convinced yourself that you haven't had such
nerve wracking fun in ages (well since the 80's anyway). |
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