|
|
Gaming section
|
What's
life without some fun and games eh? Oh sure we've all heard how
computer
and video games are corrupting our minds and leading to a less than
perfect
society. "Pah!" I say. Utter drivel. I mean, just look at how well we
have
turned out! ;) Anyway, here are a selection of games that I think you
might
find of some interest. I'll be adding more as I go along so keep an eye
on this
page. Enjoy!
Breakout
by Arjun Nair © 2003

|
As
near a
breakout clone as I could get. Even the name is the same (so much for
originality!). A pretty simple game in which you control a bat at the
bottom of
the screen with which you keep a ball in play so that it breaks all the
bricks
on the screen. Some bricks give you special powers that may help or
hinder you
in your goal. Watch out for the ghoulies that may pop up from behind
some
bricks and give you some trouble. Control keys are: Cursor for movement
and
'Space' to fire (only if fire power is enabled). A more detailed
explanation of
how to play the game is provided within the game itself. |
Goblin's
Dungeon by Arjun Nair © 2003

|
Based on the
original goblin's dungeon puzzle in 'The Hobbit', this
game is a
one room text adventure (or Interactive Fiction as they call it now)
implementation of the same in the Inform language. It's actually the
result of
my first attempt to code in Inform and I didn't want to make a complex
game for
a first attempt. However, there is enough complex character interaction
to be
of interest methinks. You play Bilbo, of course, who along with Thorin
and
Gandalf is trapped in the dark dungeons of the evil Goblins. Your goal
is
simple then - escape from your tiny prison cell by using whatever means
necessary. Those who have played 'The Hobbit' will know the trick
already, but
you are encouraged to experiment with the game anyway. :) |
MazeBot
by Arjun Nair © 2004
 |
This is a maze solving game with a
difference. In this one, you draw the maze and the computer solves it!
It comes with an integrated maze editor that allows you to draw the
maze in an easy, intuitive manner. It's written entirely in Sinclair
BASIC, which means you will require a Spectrum emulator to use it. The
program also features SAVE and LOAD features that allow you to save the
maze you have drawn, to tape or load a previously saved maze from a
tape. The computer solves the maze using a simple algorithm to find a
way out from even a reasonably complex maze. To keep things interesting
for the user (you), the computer shows the maze traversal in a
graphical manner so that you can see for yourself how the computer goes
about solving your maze. |
Dash-it!
by Arjun Nair © 2004
 |
This game is my first submission to the
annual CSS Crap Games Competition (2004). The idea of CSSCGC is to
produce a game that is crappy in every respect and if it's crappy
enough you just might win the competition (not an easy thing
considering the amazing amount of crap games that people come up with!
;) ). Needless to say that it's all for a laugh and some fun and
certainly not meant to taken seriously. As for the game itself, it's an
all BASIC affair featuring a crap storyline, crap graphics, crap sound
(read no sound), and other general nonsense that gives it a great crap
'value'. Full instructions on how to play the game can be found within
the game, as well as redefinable keys, and erm....that's about it.
There is even an Easter Egg within the game (the main menu actually).
Cool huh? No, I thought not. Well, in case you are still crazy to want
to play it, you can download the game and go ahead.
|
|
|
|